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Europa universalis 4 strategy guide
Europa universalis 4 strategy guide






Try to pick a category where you will have points to spare.

  • When choosing idea groups, be aware that you need more points to unlock the sub-ideas.
  • Admin power is probably the most valuable of the three types, since it is used to unlock idea groups and increase stability.
  • It stacks up quick and can take a long time to go away again.
  • The "Improve relations" advisor not only make improving relations faster, it importantly also makes negative penalties that decay, decay that much faster (such as "aggressive expansion" from grabbing a lot of provinces quickly).
  • diplomats fabricating claims) harder to detect, and will earn you an "Enemy of Enemy" relation bonus with their other rivals (+1/month up to +20).
  • Setting a rival makes it cheaper to demand stuff from them in peace deals, makes your spies (f.inst.
  • The default setup for most countries works well enough, so until you want to play with it, you can just leave it like that and forget about it entirely. Each node in the upstream chain gets a multiplier for forwarded trade, so having a lot of trade power in a series of linked nodes, and forwarding it all means you invent money out of thin air, and it adds up.

    europa universalis 4 strategy guide europa universalis 4 strategy guide

  • Trade is obtuse, but the basic idea is to use merchants to forward trade from upstream to your capitol node (or some other node you are collecting trade in).
  • A detailed beginner's guide can be found at the EU4 wiki: NOTE: Due to the ongoing additions and changes to the game mechanics, the info on this page may become outdated over time.








    Europa universalis 4 strategy guide